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Gpu caps viewer 1.8.2
Gpu caps viewer 1.8.2






gpu caps viewer 1.8.2

SH S: WORLD_SURFACE O: OCEAN_FLOOR M: MOTION_BLOCKING ML: MOTION_BLOCKING_NO_LEAVES The values of the corresponding client-side heightmaps at the player's position. light is the total light level (maximum of the sky light level and block light level, not to be confused with the internal light level).The client-side light values at the player's feet: pitch is the player's pitch, 0 meaning looking horizontally (positive is down, negative is up).Ĭlient Light: light ( skylight sky, blocklight block).yaw is the player's yaw, 0 meaning facing South (positive is to the West, negative is to the East).axis is the horizontal axis and the direction along this axis that the player is tooking towards ("negative Z", "positive Z", "negative X", or "positive X").direction is the cardinal direction the player is facing.file is the name of the file in which the chunk is stored.įacing direction (Towards axis) ( yaw/ pitch).relative is the coordinates of the chunk (without the vertical component) within its region.coordinates is the coordinates of the section (in sections, meaning section x y z contains the block 16 x 16 y 16 z).The location of the section the player's feet are in: The location of the block the player's feet are in relative to the section: relative is the coordinates of the block within its section.coordinates is the coordinates of the block in the world.The location of the block the player's feet are in: z is the player's location in blocks South of the origin (negative values are to the North).y is the player's feet altitude in blocks.x is the player's location in blocks East of the origin (negative values are to the West).forced is the amount of force loaded chunks.dimension is the resource location of the current dimension.Made in mind for LAN connections for server caching. unload is the number of chunks that are waiting to be unloaded.load is the number of chunks that are waiting to be loaded.ticking is the number of ticking or tracked chunks.chunks may be the number of loaded (or loading) chunks.visible may be the number of ticking entities.

gpu caps viewer 1.8.2

  • entities is the number of registered entities.
  • Information about server-side chunks (integrated server only): Ĭhunks W: chunks E: entities, visible, sections, chunks, ticking, load, unload
  • ticking is the number of entity ticking chunks.
  • sections is the number of entity sections.
  • loadedE is the number of loaded entities.
  • loadedC is the number of loaded chunks.
  • cached is the number of cached chunks.
  • entities is the number of entities in the loaded area.Ĭhunks W: cached, loadedC E: loadedE, sections, ticking.
  • particles is the number of particles in the loaded area.
  • distance is the server's simulation distance.
  • entities is the number of rendered entities over the total number of entities.
  • buffers is the number of available buffers to use in the batching process.
  • uploads is the number of pending uploads to the video card.
  • batch is the number of pending chunks to be batched.
  • distance is the client-side render distance, that is, the value of the Render Distance option.
  • "(s)" is only present if smart culling is enabled, which is always the case in vanilla.
  • sections is the number of sections rendered over the total number of sections in the loaded area.
  • down is the average number of packets received by the client during a game tick.Ĭ: sections (s) D: distance, pC: batch, pU: uploads, aB: buffers.
  • up is the average number of packets sent by the client during a game tick.
  • mst is only present on single player worlds and corresponds to the time it takes for a game tick to be processed on the integrated server.
  • brand is the server brand ("Integrated" for singleplayer world).
  • gpu is the estimated GPU utilization percentage.īrand server mst ms ticks, up tx, down rx.
  • gpu caps viewer 1.8.2

    blend is the value of the Biome Blend option.clouds is the value of the Clouds option:.graphics is the value of the Graphics option:."vsync" is only present if the VSync option is on.max is the value of the Max Framerate option ("inf" if Unlimited)."/snapshot" is only present for snapshots, pre-releases and release candidates.įps fps T: max vsync graphics clouds B: blend GPU: gpu.

    Gpu caps viewer 1.8.2 mod#

    If the game is modded, "vanilla" is replaced with the mod name.version is the current version (1.20.1).Minecraft version ( version/vanilla/snapshot) The left side of the debug screen contains information about the game. The debug screen is split into two parts, displayed on either side of the screen. When the reducedDebugInfo gamerule is set to true, or when the Reduced Debug Info option is enabled, only some lines will be present.








    Gpu caps viewer 1.8.2